Warcraft (2016) is a film based on the lore of the World of Warcraft universe, a popular MMO (Massively Multiplayer Online) Game. One of the major attractions this game is its sheer detail, and after being a game that has developed from an old RTS into an entire interactive universe, a lot of history has had to have been created for characters, races and entire worlds. It stands to reason that with such a plethora of stories one would eventually bleed their way into Hollywood, and this is that film.
During its two hour runtime (which was longer than I normally expect for films based on games), the movie follows the ‘invasion’ of the Human and Elven world of Azeroth by Orcs. It goes into some depth explaining the tribal system of the Orcs, their leadership and way of life, as well as why they are having to move the horde onwards. Typically, I love this extra depth that detailed explanations give, however in Warcraft, it all just seems a bit too false.
It is hard to put a finger on exactly, but it just doesn’t feel as real as, say, Lord of the Rings, even though the creatures and ideas are both as fantastical. Perhaps it is the comically large armour everyone wears, regardless of how little effect it seems to have. Or maybe its niggling details like royalty going and visiting their own dungeon to feed a prisoner.
Honestly, the story just didn’t really do it for me, although I felt the acting was not that bad, even good considering. I will however be willing to give this series of films another chance when the next one comes out. Until then, I would suggest its worth a watch, especially if you’re a fan of the game, but just don’t expect too much.